Game Design
Splash screens, characters and game UI made to stop a thumb mid-scroll. Built for GameSnacks, Cartoon Network and teams shipping fast.
Adobe MAX 2025
Creativity
Award
Honoree
Forketta — Brand Identity & Packaging Design
MOMU Motion Design
Pirates War – Splash Screen Design
Aquaverse Illustration
Eden Table
Bluppy Triceratops Sticker
Diorama Food & Beverage - Editorial Illustration
MOMU Visual Identity
Dog Character & Animation for Placelist App
Celebrating 80 Years of Freedom
Vegetable Character Design
Workaholic Icon Design
Enchanted Trail Adventures
Brand Strategy and Logo Design for Bilge İnşaat
Retro Football Mascots
WOBL IP Zombie Apocalypse
MDW Campaign Motion
Timnas Indonesia: World Cup Journey
Kumi: The Fun & Engaging Learning App
Robo Fight Adventure
Heinz Tomato Poster
Playable on
gamesnacks
Cards of the Undead
Playable on
gamesnacks
Pirate Poker
World Tour Tickets
Playful Personas
MOMU Motion Design
MOMU sits at the meeting point of art, technology, and people. Its visual identity borrows from sound: how it echoes through a space and links people to what they're experiencing.
Eden Table
Eden Table opened as a coffee shop in 2020. Now it's getting a new identity, built around warm, artistic interiors and a menu shaped by the owner's love of culinary exploration. A different kind of brunch spot.
MDW Campaign Motion
Malang Design Wave (MDW) is a design conference and creative movement based in Malang, Indonesia. It brings together designers, artists, and creative professionals for talks, workshops, and exhibitions. The goal: grow Malang's creative community and show what design can do across industries.
No works in this category yet.
FAQ
Frequently asked questions
Still wondering about something? Email the studio and we’ll answer within two business days.
What does WOBL make for game teams?
Characters and avatars, splash and loading screens, key art, icons and in-game UI. Titles like Pirates War, Merge Invaders and Pirate Poker were built this way, along with work for GameSnacks and Cartoon Network.
Can you match the art style we already ship?
Yes. Plenty of the game work is drawn into an existing style so new characters and screens sit beside the old ones without a visible seam. Send the current assets and the style guide, if one exists.
How do the assets arrive?
Exported to whatever the build needs — sizes, sheets, naming and file format agreed before we start drawing, so nobody spends a sprint renaming layers.
Do you design the game or just the art?
The art and the look of the interface. Engineering and game logic stay with your team; we work to their constraints rather than around them.