Monster Phobia

Description

In Monster Phobia, a boy wakes up in a cave full of monsters and the player guides him to safety, a brief that needed tension without genuine horror. WOBL gave the protagonist a flashlight as his defining accessory and designed monsters that read as scary at a glance, cartoonish on closer look.

Category
Game Design
Tools
Adobe Illustrator Adobe Illustrator Adobe Photoshop Adobe Photoshop Figma Figma

Project brief

01 What Monster Phobia needed

In Monster Phobia, a young boy wakes up in a cave in a forest full of monsters, and the player guides him to safety. The brief asked for character and environment art that could carry the game's tension without crossing into genuine horror.

02 How the studio approached it

WOBL designed the protagonist with a small, soft silhouette and a flashlight as a defining accessory, giving players a clear visual anchor in dark environments. The team gave monsters exaggerated silhouettes that read as scary at first glance but cartoonish on closer look.

03 What came out of it

Deliverables included the protagonist design, a full monster roster, and environment art for the cave and forest settings.

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