Robo Fight Adventure

Description

Robo Fight needed a character set and background art energetic enough to carry combat scenes, menus and marketing, with every robot readable at a glance. WOBL built each character on a shared chassis system that varies by head shape, weapon mount and color accent, then tested silhouettes against each other.

Category
Game Design
Tools
Figma Figma Adobe Illustrator Adobe Illustrator

Project brief

01 What Robo Fight Adventure needed

Robo Fight is an action game that combines vibrant graphics with engaging gameplay. The brief asked for a character set and background art that could carry the game's energetic tone across combat scenes, menus, and marketing, with each robot needing a distinct silhouette.

02 How the studio approached it

WOBL designed each robot on a shared chassis system, with a recognizable body proportion that varied by head shape, weapon mount, and color accent. Silhouettes were tested against each other to confirm no two characters read the same at thumbnail size.

03 What came out of it

Deliverables included a full robot character roster, background art, and a UI asset kit.

Copied to Clipboard!