Character Design
Mascots and characters with personality baked in from the first sketch, made for games, apps and campaigns.
Adobe MAX 2025
Creativity
Award
Honoree
Forketta — Brand Identity & Packaging Design
The Feral Feast Rebrand and Web Design
Red Crimson Cape; Children's Book Illustration
Tarkeeb Rebranding for Website
SWOF; Fun Soda Packaging
Fresca Trattoria; Restaurant Branding
The Doses; Energy Drink Branding
MOMU Motion Design
Emerald Psychiatry Visual Identity
Pirates War – Splash Screen Design
Aquaverse Illustration
Podcast Cover Design Vol. 01
Eden Table
Bluppy Triceratops Sticker
MOMU Visual Identity
Diorama Food & Beverage - Editorial Illustration
Celebrating 80 Years of Freedom
Dog Character & Animation for Placelist App
Workaholic Icon Design
Vegetable Character Design
Enchanted Trail Adventures
Brand Strategy and Logo Design for Bilge İnşaat
Retro Football Mascots
WOBL IP Zombie Apocalypse
a (FRND) of Mine Brand Identity
MOMU Motion Design
MOMU sits at the meeting point of art, technology, and people. Its visual identity borrows from sound: how it echoes through a space and links people to what they're experiencing.
Eden Table
Eden Table opened as a coffee shop in 2020. Now it's getting a new identity, built around warm, artistic interiors and a menu shaped by the owner's love of culinary exploration. A different kind of brunch spot.
MDW Campaign Motion
Malang Design Wave (MDW) is a design conference and creative movement based in Malang, Indonesia. It brings together designers, artists, and creative professionals for talks, workshops, and exhibitions, with the goal of growing Malang's creative community and showing what design can do across industries.
No works in this category yet.
FAQ
Frequently asked questions
Still wondering about something? Email the studio and we’ll answer within two business days.
What does WOBL's character design cover?
Mascots, avatars, game characters and app guides — from first sketches and expression sheets through to final artwork and turnarounds. The dog guide for the Placelist app and the cast behind Pirates War both started as scribbles in the same sketchbook.
Can a character be animated later?
Build it with animation in mind and yes. We keep the construction clean and the shapes rig-friendly, then animate it in-house when the brief calls for it, so nobody has to redraw the character to make it move.
Do you design characters for games as well as brands?
Both, and they are different jobs. A game character has to read at thumbnail size and survive being seen a thousand times; a brand mascot has to carry a personality across packaging and campaigns. The sketching is the same, the constraints are not.
How many concepts do we see?
Usually three directions that are genuinely different rather than three versions of one idea, then one gets picked and pushed properly. Expressions, poses and variants come after the direction is settled.