Illustration
Characters, mascots and editorial art with personality to spare, drawn for Google, Samsung and Nestlé among others.
Adobe MAX 2025
Creativity
Award
Honoree
Forketta — Brand Identity & Packaging Design
MOMU Motion Design
Pirates War – Splash Screen Design
Aquaverse Illustration
Eden Table
Bluppy Triceratops Sticker
Diorama Food & Beverage - Editorial Illustration
MOMU Visual Identity
Dog Character & Animation for Placelist App
Celebrating 80 Years of Freedom
Vegetable Character Design
Workaholic Icon Design
Enchanted Trail Adventures
Brand Strategy and Logo Design for Bilge İnşaat
Retro Football Mascots
WOBL IP Zombie Apocalypse
MDW Campaign Motion
Timnas Indonesia: World Cup Journey
Kumi: The Fun & Engaging Learning App
Robo Fight Adventure
Heinz Tomato Poster
Playable on
gamesnacks
Cards of the Undead
Playable on
gamesnacks
Pirate Poker
World Tour Tickets
Playful Personas
MOMU Motion Design
MOMU sits at the meeting point of art, technology, and people. Its visual identity borrows from sound: how it echoes through a space and links people to what they're experiencing.
Eden Table
Eden Table opened as a coffee shop in 2020. Now it's getting a new identity, built around warm, artistic interiors and a menu shaped by the owner's love of culinary exploration. A different kind of brunch spot.
MDW Campaign Motion
Malang Design Wave (MDW) is a design conference and creative movement based in Malang, Indonesia. It brings together designers, artists, and creative professionals for talks, workshops, and exhibitions. The goal: grow Malang's creative community and show what design can do across industries.
No works in this category yet.
FAQ
Frequently asked questions
Still wondering about something? Email the studio and we’ll answer within two business days.
What kinds of illustration does WOBL take on?
Character design and mascots, brand illustration systems, editorial and poster art, and 2D or 3D work for packaging and campaigns. The Heinz Tomato poster and the character work for Google sit at opposite ends of the same range.
Can you build an illustration system instead of single drawings?
Yes, and it is usually the better buy. A system sets the drawing rules — line, shape, palette, how a character moves and behaves — so the brand can keep producing artwork that looks related long after the project closes.
What do you hand over at the end?
Editable source files from Illustrator, Photoshop or After Effects, plus exports in the sizes and formats the work is actually used at. You get the artwork and the file it came from, not a flattened PNG.
Do you illustrate characters for apps and games?
Regularly — see the game design work for splash screens, avatars and in-game characters made for GameSnacks and Cartoon Network titles.